

For example, planes seem to pitch side to side in incremental steps as opposed to being on a smooth slope. In comparison to later games, the controls, while workable, are stiff in a way that makes the flight of the planes feel a little unnatural. The game is very short and most of the missions themselves can mostly be completed in a matter of minutes. Although this title doesn't sport a tricky indoor end mission like many of the later titles, it does sport a massive flying fortress as the final boss, establishing another commonly used element for the rest of the series. There is a branching nature to the mission structure with many forks in the road on the way, leading to a certain amount of replayability. The player can buy and sell different planes, each with different attributes, by using credits earned by completing the main missions.
#ACE COMBAT 3 TRANSLATION SERIES#
This first game established much of the structure and gameplay elements that remain essential to the series to this day. On the other hand, it is completely playable and worth going back to. Compared to more modern titles, the first game is extremely dated in many ways. The music throughout the game is glaring guitar rock, the paint jobs on the planes are exaggerated and gaudy flame patterns, and the radio chatter while playing is over the top but extremely endearing. Everything about the game screams 1995, the year the game was released. Replaying the first Ace Combat was extremely nostalgic for me. I wondered if it would be easy to go back to after playing a more modern entry on the 3DS, but I decided to play through at least the first four games in the main series, just for fun (and maybe something good to write about). It was called Air Combat in the US back then, but the first game in the series was one of my first favorites on the PS1 and one of the first PS1 games I actually beat. Mind you, I haven't played an Ace Combat game since I was a teenager. There's something about controlling a fighter plane, and methodically locking onto enemies and taking them out, one by one that is very satisfying.

I didn't realize how addictive the gameplay was until I was done with the game, when it dawned on me how much it left me wanting more.

Since I played Ace Combat: Assault Horizon Legacy on the 3DS last month, I had been craving more dogfighting, dive-bombing airplane action. Image of Ace Combat: Infinity courtesy of Playstation
